Hammurak: Path of the Sun
|Barcoby||Humans, Dwarves, Elves, Half-elves, Giants|
|Caerne||Holy Kalbekel, Lajochi||Half-orcs, Halflings, Humans, Orcs|
|Mikaanese Occupied Caerne||Amigus|
The lands of Hammurak are harsh and brutal, for mortals it is a punishing existence. However in a mortal where might and will meet a great fortune can be won and a place among the stars with the living Gods may be within your grasp. Begin your journey here
- Point Buy – 27 points. You must have at least one ability at level 1 with a negative modifier
- Choose one campaign trait or racial trait and one additional trait, you may take up to two Hindrances to take two additional Traits.
- The primitive technology of Hammurak restricts the available weapons and the materials they may be built from, refer to Ancient Equipment for more information
- Select your languages by consulting Languages, you do not get bonus languages for having a high intelligence score. The Linguistics skill works regularly however.
- Available Races and Classes are noted below. They are organized here by rarity. You may choose any class or from the list regardless of rarity. You may not choose Mythic races.
Races of Hammurak
|BI||Updates from before the insurrection||0|
|Characters||Upload all BI characters and give them a few lines||15%|
|Nations||Choose format, rewrite nation guides, names||55%|
|Creation Guide||Update to new rules||5%|
|Religion||Write Pantheons and Gods||0|