Shet

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The Immortal Domain of The God-Kings of Shet
Government United City-States
The Three God-Kings Assan-Ukum, Dhabelu and Bhebelu, Enkitum
Population Elf, Half-elf, Dwarf, Goliath, Human, Others
Language Hammuraki
Capitol Akkanset
Also known as the Land of the God-Kings, the sun-blasted lands are the domains of elves and half elves that claim immortality and godhood. They rule absolutely and cruelly.

History

Shet rose to prominence in the second age. The Elven and Half-elven cult leaders of the former stronghold cities of the Hammuraki subjugate their people by invoking the memory of the mighty Hammurak Gods of old. Claiming direct lineage from their former rulers they invoke this descendence to keep the common folk of the cities in line.

Geography

The majority of Shet is an arid rocky desert with a few small sparse forests near the Salt Sea. The River Irst is a major feature of Shene life as the vast irrigation system in place allowing the Shene to grow crops in the Valley Elos and the nearby lands takes up much of the lives of the Kings and common people alike. The deserts turn to plains and savanah toward the east where its borders mood Ehtzandi and Moziq. In the west the mountains prohibit any real governmentyal administration and the Enko temple complexes of the elves high in the mountains between Caerne, Barcoby and Shet function more or less as they have for thousands of years.

Power and Politics

Using fear and an impressive array of divine and arcane magics the God-Kings and their cult leaders keep a painfully tight grip on the lands that border the Salt Sea. All commerce, trade, social, legal and religious decisions are solely the purview of the ruling God-King.

The People

Forming a loose federation of family ties and fragile alliances the God-Kings generally avoid warring among themselves and stay out of the way of one-another. Whether out of respect or self interest is unclear. The major source of income for the God-Kings is the slave markets of Nabhorshet and Akkanshet particularly. Preying on the lands to their western borders, primarily Ehtzandi and Moziq the captured Tallmen and Goliaths are bound with arm-rings inscribed with the names of the God-King that captured them. These arm-rings are extremely difficult to remove and mark slaves out from the free people of Hammurak. The centres of power are the city states of which there are numerous minor players and three large cities. Most of the rest of Shet is inhabited by herdsmen and simple farmers eking out their meager existence and trying to stay out of the way of the God-Kings’ attention.

Religion

The God-Kings utilize these slaves to build great monuments to themselves and their ancestor gods. The worship of other gods (especially the Gods of the Veil World) is permitted if frowned upon though all citizens are required to give tithe to and worship their God-King.
Notable Places.

Akkanshet the largest and oldest of the cities of the God-Kings was also the former seat of the Hammurak before they were banished to the sea. Despite the ministrations of the current God-King Assan Ukum it is a shadow of its former glories. Nabhorshet the religious centre of Shet is a complex of temples and ziggurats that ring the Valley Elos one of the most fertile places in Shet and the mythological creation place of the elves it is ruled by the God-King Enkitum who is nearly one thousand years old. Ramorshet is a port city on the Salt-Sea though its slave markets are small it is almost always the first place newly captured slaves see of Shet before they are marched in seemingly endless caravans across the barren wastelands to larger market cities, it is ruled by the twin brothers Bhhebelu and Dhhabelu. Nimre is one of many religious sites that are sparsely populated but packed with monuments to the lineage of the God-Kings each successive ruler trying to out-build his forebears

Shet

Hammurak: Path of the Sun MeatyOgre MeatyOgre